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Star wars empire at war clone wars mod faq
Star wars empire at war clone wars mod faq




star wars empire at war clone wars mod faq

Like many RTS games, Empire at War features a "Rock-Paper-Scissors" unit usage style-for every unit there is a counter-unit. The Empire's advantages include powerful ships and swarms of TIE Fighters, while the Rebels, on the other hand, must rely on swifter ships and Raid Fleets (small ground troop fleets that can bypass space defenses). Units in this game are a mix of Clone Wars–era and New Order–era. These factions are the Rebel Alliance, the Galactic Empire, and the Black Sun (playable with XML modding see below). Empire at War features three factions, although only two are playable. These pads allow the player to build useful structures (e.g., turrets which can easily destroy enemy units, bacta healing stations)Įmpire at War takes place between Episode III and Episode IV, concluding with the construction and possible destruction of the Death Star. Assorted building pads litter the playing field in both space and land battles. Unlike in Star Wars: Galactic Battlegrounds, shields will form an actual physical barrier that must be penetrated and protect bases from artillery and bombing runs. Likewise, ground-based installations (like the Ion cannon and Hypervelocity gun) can fire upon units in orbit during space tactical battles. They may call in bombing runs if they have Bombers in orbit. Attackers must secure Reinforcement Points to increase the number of units they deploy, while Defenders may deploy up to 10 "units" on a planet immediately. There are different factors to keep in mind depending on your status as an attacker or defender. Whoever controls the planet's surface, controls the planet itself. Targeting an enemy's starship hardpoints to destroy that hardpoint is essential to destroying the vessel.īattles are carried out both on a planet's surface and in orbit. Controlling worlds increases a player's cash flow and provides unique bonuses depending on the planet (e.g., Armor increases, discounted prices, special unit production). Instead of building workers, gathering resources, and recruiting individual units, players are granted resources based on how many planets the player controls.

star wars empire at war clone wars mod faq

The game features a brand new style of play to make things a bit more realistic. The environment plays a significant role in Empire at War.

star wars empire at war clone wars mod faq

The Emperor has tasked hisĭown and eliminating this double agent. Threatening to turn the tide of this struggle isĪn unknown Imperial traitor, who deals in Ultimate weapon, the DEATH STAR, threatens Remaining resistance is a small Rebel Alliance The entire galaxy is under the rule of the Imperial targets, the Rebels have locatedįighter, and plan a bold raid to acquire them.Ī ragtag fleet of Rebel starships, led by Relying on cunning and strategy to strike at






Star wars empire at war clone wars mod faq